Triumph Launches with $14.1M to Power Monetization for Game Developers

With the Series A funding, Triumph plans to expand to platforms beyond mobile and introduce novel real money experiences.

by

Triumph, a plug-and-play solution that enables game developers to monetize through skill-based real money tournaments, has announced a total funding of $14.1 million, including a $10.2 million Series A round led by General Catalyst. Other participants in the funding round include Heroic Ventures, Hanover Technology Investment Management, SteelPerlot, RavenOne, Box Group, Great Oaks, NOMO, Strike, and Valhalla Ventures. The company’s platform offers game developers a suite of experience creation tools that leverage real money tournaments and prizes, thereby multiplying their revenue potential.

Triumph handles all aspects of real money tournaments and prize infrastructure on behalf of developers. The company’s co-founder and co-CEO, Jacob Brooks, stated that their mission is to empower development teams of all sizes to build unique experiences around real money competition. Games powered by Triumph have demonstrated significant revenue growth for developers, as well as increased player engagement and lifetime value. On average, players who participate in real prize games play 3.6 times more per month, generating an average monthly revenue of $54 per user.

Traditionally, the high costs and legal complexities associated with real stakes have limited access to such systems to large game studios capable of investing millions. Triumph addresses these challenges by offering a game-agnostic infrastructure that streamlines gaming law, high-risk payment processing, KYC (Know Your Customer), and anti-fraud measures. Jared Geller, co-founder and co-CEO of Triumph, emphasized the company’s ability to navigate the patchwork regulatory landscape at the state and federal levels.

With the Series A funding, Triumph plans to expand to platforms beyond mobile and introduce novel real money experiences. While currently operating in 37 states and Washington D.C., the company aims to serve players in more jurisdictions as the legal landscape evolves. To support its scaled operations, Triumph has made strategic hires, including Jamin Horn as General Counsel, Bennie Huang as Head of Engineering, and Bruce Yang as Head of Product.

Niko Bonatsos, managing director at General Catalyst, expressed belief in Triumph’s ability to enhance player engagement and monetization in the growing gaming category. Bonatsos commended Triumph’s software development kit (SDK) that equips gaming studios and developers with the necessary tools to build exciting skill-based games in a regulatory environment that is constantly changing. The strong leadership team at Triumph, along with their talent acquisition strategy, positions the company for expansion across platforms, the United States, and beyond.

Game developers interested in integrating real money tournaments into their mobile games can sign up on Triumph’s website, triumpharcade.com. The integration process is streamlined and can have games up and running on the Triumph platform within a day. The service is free to integrate, providing developers with an accessible and efficient solution for incorporating real money tournaments into their games.

Related Stories